CSS3D orbit stage

Drop a GLB. Walk around it.

A hidden WebGL pass bakes a turntable into one sprite-sheet atlas. The scene itself is pure CSS3D — DOM planes, real perspective camera, no WebGL at display time. Each object billboards to the angle you view it from.

Stand inside the captured space and look around — best for rooms / environments.

Both use the mode selected above.

Import a GLB to begin.

WASD / arrows to move · drag to look · objects in scene: 0