CSS3D orbit stage
A hidden WebGL pass bakes a turntable into one sprite-sheet atlas. The scene itself is pure CSS3D — DOM planes, real perspective camera, no WebGL at display time. Each object billboards to the angle you view it from.
Gaussian splat · display mode
Stand inside the captured space and look around — best for rooms / environments.
Both use the mode selected above.
Import a GLB to begin.
WASD / arrows to move · drag to look · objects in scene: 0